It sees Ethan skirting a field filled with lycans, blasting a few to bits with a shotgun, and helping a father and daughter get to presumed safety within a house outside the castle walls. I've settled for one roughly 45 minutes in. What's lacking from Resident Evil Village is a built-in benchmark, and that means I've had to construct one myself from a set routine in the game. That's already more than the entire frame buffer GTX 1650 Super with 4GB of GDDR6. You'll want to step down to Balanced if you're running with less VRAM, as this preset demands 5.5GB in memory from the get-go. The options menu recommends GPUs with 8GB or more VRAM for this setting, which includes all GPUs from AMD and Nvidia's most recent generations. For testing purposes, I've opted for the 'Prioritize Graphics' preset with V-Sync disabled, which offers enough graphical fidelity with a few, mostly sensible, sacrifices for performance.
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